Post by Lady Shad on Jun 27, 2010 15:08:42 GMT -5
Imps
Quick and dangerous, imps mostly reside in the Shadowlands, due to their weakness from sunlight. If exposed to the sun, they would burn immediately. They can blend in perfectly to the shadows, and have no common enemy. They are strong enough to take down a small pack on their own, though they often stick together in tribes of up to ten. They where created by the Necromancers for armies, but though they feared their creators, nothing could stop them from killing any wolf other then they, Necromancer or no, until their master came together, choosing to banish their creations to the Shadowlands, keeping them from the sunlight forever, and the creation of imps was forbidden from then on. Due to evolution, imps became able to blend perfectly into the shadows, and grew even stronger, though their fear of the necromancers never quite bred out of the bloodline...
Skeletals
Skeletals where created after the time of imps, they are strong, silent, and deadly. Made from past spirits, they are re-animated skeletons. They are completely loyal to their creator, and will not do anything without their orders. But once the Necromancers fell, the Skeletals, for some reason, didn't. More spirits came into life, but the last of the Necromancers did the packs a favor, banishing the skeletals, as well, into the Shadowlands forever more. Unlike the imps, they cannot even leave the Shadowlands, night or not. There is some invisible border around the Shadowlands, caging them in, and only an extremely old, extremely powerful Necromancer could possibly dream of breaking through, unless of course, they found the cage door...